<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1501429269217425221</id><updated>2011-07-07T17:22:40.307-07:00</updated><title type='text'>Chain Heals!</title><subtitle type='html'>Life and Raiding in Wow from the view of an ele/resto shaman.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>24</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1501429269217425221.post-7175780804267601938</id><published>2009-09-02T06:48:00.000-07:00</published><updated>2009-09-02T07:50:38.301-07:00</updated><title type='text'>Twin Val'kyr</title><content type='html'>Well, I am a week late with this post because we had a bunch of regular raiders out last week which caused us to cancel a raid and wipe on Faction Champions with some friend ranks.  Last night we went in with our regular group and cleared them in a few attempts to get to Twin Val'kyr.  Our server was still undergoing maint as hour into raid time and even when it came up lag was terrible which set us way back for the night, so I did not get to see Anub yet.  I assume we will kill him on Thursday and I will have a post about that as well.&lt;br /&gt;&lt;br /&gt;So Twin Val'kyr is a fight where you have to worry about your "polarity".  There is a dark boss and a light boss.  There are also 4 portals in the room that give your character a polarity when touched.  To DPS a boss you must have the opposite polarity of them.  For example, the group on the right side of the room is the dark group and is tanking and DPSing the light boss.  The tanks want to position them near the portal in the front of their side that is the opposite color they are assigned, so they can switch easily for vortex. &lt;br /&gt;&lt;br /&gt;I assigned 2 healers on each tank and they stick with their group.  We then had the 3 raid healers just choose a color to be and stand in the middle of the arena.  From there, I could reach the entire raid.  I mostly stuck with chain heals.&lt;br /&gt;&lt;br /&gt;This fight is not very difficult, and I believe we 3 or 4 shot it.  It is just getting people used to switching colors when they need to.  A couple of our wipes were due to terminology used on vent when communicating what people needed to do.  Here is how to deal with their abilities.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Balls of Light/Dark&lt;/u&gt; - These balls spawn and randomly move about the room.  If one touches you that is your same color, you start to stack a buff on yourself.  When the stack reaches 100 you get powered up and do double damage for a short time.  It is nice, but it is a big DPS loss to ever go out of your way to collect them.  Only bother if it is literally right next to you.  Balls of the opposite color explode and do 12k damage to anyone within 8 yards.  You have to keep an eye out, as several hitting you together can gib a non-tank.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Twins Pact&lt;/u&gt; - One of the 2 bosses will start to cast a heal called Twins Pact.  This will heal for 20% and you cannot let this go off.  The issue is they will put up a shield around themselves to prevent interruptions.  You must do 250k damage to the shield before the 15 sec cast of Twins Pact happens and get off an interrupt.  This is similar to the KT shield from Tempest Keep.  You want all DPS to switch over to whichever twin is casting the shield.  Ideally, the other color group will have time to switch colors and contribute, but even if they don't they can do toss in some DPS to help.  We settled on yelling "DPS BLACK" or "DPS WHITE" over vent to keep this clear.  We wiped twice because we would confuse people by saying "Switch to black" which can mean either DPS or switch your color.  Ooops.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Vortex&lt;/u&gt; - One of the 2 bosses will start to cast vortex.  This will either be Light Vortex or Dark Vortex.  This will do a pulsing AOE that will easily kill someone if they are not the same color as the vortex.  So when the Dark Vortex happens, everyone (including the tank) must click on the dark portal if the are not already dark.  At that point the tank would then run to their original color portal in the front of the room and wait for the cast to finish, they would then switch back to their original color and resume tanking, dragging the boss back to the original tank position.  The rest of their group needs to also switch back.  We went to using the term "ATTUNE BLACK" or "ATTUNE WHITE" to make it clear what people needed to do.&lt;br /&gt;&lt;br /&gt;Overall, not that difficult once you have seen it once or twice to grasp the color switching mechanic.  It probably sounds more complicated than it is.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1501429269217425221-7175780804267601938?l=chainheals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/7175780804267601938/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1501429269217425221&amp;postID=7175780804267601938' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/7175780804267601938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/7175780804267601938'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/2009/09/twin-valkyr.html' title='Twin Val&apos;kyr'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1501429269217425221.post-5773981838842441039</id><published>2009-08-19T08:04:00.000-07:00</published><updated>2009-08-19T08:31:24.279-07:00</updated><title type='text'>Faction Champions - You got your PVP in my PVE!</title><content type='html'>Another raid week, another new boss. This time it is a brand new type of raid boss, a PVP zerg. If you ever ran Magister's Terrace in BC, you should be familiar with this style of fight. However, this is the first time anything like this has appeared in a raid instance.&lt;br /&gt;&lt;br /&gt;It appears this fight relies somewhat on luck of the draw. Some of the NPCs you have to fight are just downright nasty, while others are merely annoying. You will face a group of the opposing faction. It will be a random combination of classes and they will use all of their PVP abilities. This includes everything, like CCs, interrupts, totems, etc. They also are way faster than any humans in reacting to things. For example, if you totem stomp the shaman just instantly throws down another one. PVP rules all apply for CCs and diminishing returns, so it is very difficult to keep them under control for any length of time. Also, they will even dispel each other. Similar to real PVP, the plate DPS classes are disgusting. The warrior and ret pally both deal insane damage and if those two decide to kill a clothie, there is almost nothing you can do about it.&lt;br /&gt;&lt;br /&gt;The general strategy is going to be to CC the healers and kill the DPS, or to CC the DPS and kill the healers. We tried both ways for a while and seemed to have more success killing the healers. We decided the best course of action was to kill the resto druid first, as he kept getting off his instant HoTs before we could apply CC. We then burned him down while trying to keep the other healers under control. I was purging him when I could, especially when the resto shaman gave him an earth shield. We worked our way through the healers and then started on DPS.&lt;br /&gt;&lt;br /&gt;To help control the DPS we assigned a few teams to certain ones. We actually found our prot warrior MT could control one pretty well by himself. Taunt works, but as soon as the debuff wears off they will lose aggro. We had him and another of our warriors spec prot and put vigilance on each other. They then would taunt one of the dangerous melee DPS and get it away from everyone. They would then rotate between taunts and stuns on their target to keep them as under control as possible. So taunt a few times until they went immune, then shockwave, concussion blow, charge, and then back to taunts. This controlled 2 of the melee DPS and was a huge help. On one of the other dangerous DPS we had a tag team of a DK and a resto druid. They would rotate between death grip/chains of ice/taunts and cyclones to control another.&lt;br /&gt;&lt;br /&gt;The overall key to this fight is control. It is not easy and required alot of coordination amoung a couple of people. I think the more we do it, the better we will get at working together in this more Arena style. It was a very satisfying kill and frankly I had a lot of fun doing it. Was nice that it was not just a faceroll too. How you handle the fight will depend on what combination you draw and what your raid makeup is. This fight required me to use all of my tools, rather than just standing still and chain healing. I was constantly watching my aggro indicator to know if I needed to ES myself and run. I was using Wind Shear whenever I saw the Warlock start to Hellfire to stop him. I was hexing, purging, and even throwing out frost shocks or an earth bind when I saw something chasing a clothie.  You need to be on your toes and able to react to a dynamic situation to succeed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1501429269217425221-5773981838842441039?l=chainheals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/5773981838842441039/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1501429269217425221&amp;postID=5773981838842441039' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/5773981838842441039'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/5773981838842441039'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/2009/08/faction-champions-you-got-your-pvp-in.html' title='Faction Champions - You got your PVP in my PVE!'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1501429269217425221.post-3218477468038976062</id><published>2009-08-14T09:11:00.001-07:00</published><updated>2009-08-14T09:39:30.703-07:00</updated><title type='text'>Back to the healing side of the fence I go...</title><content type='html'>Yes, I believe I am once again throwing my hat into the ring as more of a full-time resto.  I leveled this shaman when my old raid guild was starting in TK back in Burning Crusade.  All of those trash pulls were just a metric ton of raid-wide AOE damage, and back in those days resto shamans were the solution.  Unfortunatly, on the alliance side on my server you would find a Unicorn before a Resto Shaman.  So I decided to slowly phase out my Warlock and take on the role of the lone bringer of the pewpewlazorheals.  I joined Symbiosis after Critical Mass fell apart and stayed resto all through TK, SSC, Hyjal, and BT.  I always felt I was making a huge impact on our raids with the raw healing I brought to the table.&lt;br /&gt;&lt;br /&gt;Then along comes WotLK.  Looking through all the new talents and spells, I was worried.  Where are the Chain Heal toys?  We get nothing?!  I soldiered on and healed through our first clears in Naxx, but I was never satisfied.  CH was in a sorry state and had fallen behind all the other pretty instant smart targeting AOE heals that priests and druids were tossing around.  Meanwhile I am standing still, slowly ramping up a cast only to have it be sniped by someone else.  Eventually, I all but abandoned CH in favor of Riptides and LHW to snipe what I could.  Once it became clear how easy Naxx was and how I felt my healing was no longer making an impact to the raid, I volunteered to swap to Elemental.  I quickly climbed to the top of our damage charts and felt like I was making more of a difference again.  But that was not to last.&lt;br /&gt;&lt;br /&gt;Going into Ulduar I immediatly felt behind.  I kept getting gear upgrades, but my DPS was not really climbing like everyone else.  Yes, I still was pulling over 5k, which in Naxx was top of the charts, but now everyone else was as well.  In fact, as Ulduar was farmed and more people geared up, they continued to pass me.  I pride myself on keeping my tight rotation and using all of my cooldowns and movement time as efficiently as possible...so what was wrong?  It mainly comes down to the fact that Blizzard decided we would be the only DPS spec without a talent that gear scales.  What I mean is, we have nothing that converts one stat (Int, Spi, etc..) into DPS unlike everyone else.  So as we get gear upgrades, we are only getting a very minor spellpower boost.  Everyone else gets the spellpower boost, AND the stat conversion boost.  Also, our self-buffs (Flametongue weapon, ToW) do not scale at all either.  So in the end this means we hit our peak very early in Naxx gear, and pretty much stagnate.  Everyone else continues to improve.&lt;br /&gt;&lt;br /&gt;So now I am back where I no longer feel like I am making a huge impact on the raid.  I am just another of the "good DPS" that we have.  I feel I am about as good of an ele shaman as possible, but that is not enough to make me stand out from the crowd.  Don't get me wrong, I am not trying to say I must top the meters at all times.  But my unique buff is no longer unique and is passed by the Warlock version.  So in the end, I just contribute nothing more than solid DPS to the group.  I want to do more.&lt;br /&gt;&lt;br /&gt;This brings me all the way back around to resto.  I had healed the new 10-man and some heroics, but had yet to really spend a full night healing again to get a good handle on my performance.  Well this week I got the opportunity to heal all of Ulduar so far, and I once again felt the thrill of making a difference.  Chain Heal is back to being an amazing spell, and I felt I was making a large impact with the amount of healing throughput I could deliver.  I spoke to the other officers and indicated that I would be declaring resto as my main spec once again.  I look forward to seeing some of the ToC hard modes and hopefully helping us get through.  I will still of course build my ele set when I can, but I think gear will be much slower to get with the unified tokens.  In the past it was easy once my token group all had main spec of a certain item, I could nab it cheap.  Now, everyone will have to get every slot filled before I will have a shot at an offset item.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1501429269217425221-3218477468038976062?l=chainheals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/3218477468038976062/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1501429269217425221&amp;postID=3218477468038976062' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/3218477468038976062'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/3218477468038976062'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/2009/08/back-to-healing-side-of-fence-i-go.html' title='Back to the healing side of the fence I go...'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1501429269217425221.post-9177941311533427851</id><published>2009-08-05T08:32:00.001-07:00</published><updated>2009-08-05T09:06:21.976-07:00</updated><title type='text'>3.2 - First impressions</title><content type='html'>So 3.2 hit the servers last night, and I eagerly logged in to check out the situation. I immediatly was assulted by LUA errors all over the screen. Ah, how I love mods on patch day. After updating a few, disabling some, and using weird work arounds I had a mostly functional interface. Rather than just list the patch notes, I'm going to just provide an overall impression. I was able to run 2 heroics as a healer, the new 10 man as a healer, and the 25 man as a DPS.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Totem Bar:&lt;/strong&gt;&lt;br /&gt;I still have not seen the default version, as I use dominos for my action bars. I had 3 bars that I could place a set of 4 totems in. I configured my "default" totems to assume I had my normal raid buffs. I then made my second set the same but with a tremor in it for fights with fears. My final set I assumed I would be providing missing buffs in a 5-man situation. It is very easy to adjust these on the fly just by dragging a new totem to the slot, so I will be switching as needed depending on the group. It is very nice to be able to plop down a group of 4 in one GCD, and dropping my totems no longer felt like a chore.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Healing Changes:&lt;/strong&gt;&lt;br /&gt;Healing felt a bit different. First, the mp5 buffs seemed to make our mana go further. During the 10-man I kept thinking I should mana-tide soon but when I would look at my mana it was far higher that I thought it would be. I think the improved water shield no longer consuming charges probably helped as well, because in the past if healing got intense my sheild would fall off and I would not notice or have time to renew it on occasion.&lt;br /&gt;&lt;br /&gt;I did not like the new LHW proc from Tidal Waves. I have gotten so used to perma-hasted LHW casts that it felt like I would healing in mud or something. Those casts feel LONG to me now. I was still using my old style of Riptide with LHW, but I was unsure now if that is the best way to go for tank healing. I imagine on raid heals where people are spread out you would still do that, but on a tank HW might now be back on top since it is only .2 slower because it still gets the haste proc. I will have to look into it a bit and do some more testing.&lt;br /&gt;&lt;br /&gt;The new CH is awesome! Just the jump distance alone was a huge buff. I was far less hesitant to cast it. I even would throw it at the tank if I saw melee needed any healing as well. No longer was I constantly getting single heals, and it was reliably jumping to anyone else in the general area. I would really like to see Mimiron P2 as a healer now just to see the raw throughput I could generate with it.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;New raid:&lt;/strong&gt;&lt;br /&gt;Only the first boss is available this week. I have to say.....disappointing. We went into 10-man an hour before our real raid so our GM and myself could get a look at it so we would be able to formulate our startegy. We did not expect to kill it, but just to start figuring it out. Needless to say, when all of them were dead at our feet on our second attempt, I was a little shocked. It was almost Naxx level difficulty. Hell, we probably could have 1 shot it if I had explained how to posion cleanse with the fire debuff before it was too late. I hope the second boss is a bit of a step up in difficulty. Of course we went in with the full 25-man and easily killed it as well.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1501429269217425221-9177941311533427851?l=chainheals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/9177941311533427851/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1501429269217425221&amp;postID=9177941311533427851' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/9177941311533427851'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/9177941311533427851'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/2009/08/32-first-impressions.html' title='3.2 - First impressions'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1501429269217425221.post-3054226763599694428</id><published>2009-07-13T09:01:00.000-07:00</published><updated>2009-07-13T09:22:33.400-07:00</updated><title type='text'>Totem of Wrath, how I hate you</title><content type='html'>Today I want to briefly talk about the bane of all elemental shamans, Totem of Wrath.  This totem is the core caster buff totem that ele shamans bring to a raid.  It gives a better spell power buff than the flametongue totem, and it also provides additional crit on any enemies within it's range.  So in theory, it sounds like a great thing doesn't it?  The problem comes into the sacrifice a shaman must make to provide the buff.  Ele shaman DPS appears to be balanced around the thought that we will be using searing/magma totem as an additonal DPS source.  However, those totem share the fire totem used by ToW.  So the only way to maximize our personal DPS is either to screw over the rest of the raid, or have an additonal person supplying the buff.  That is just poor design.  I can't think of a single other class that is forced to sacrifice DPS to provide a buff like this. &lt;br /&gt;&lt;br /&gt;I ran a Patchwerk 25 last week just for fun, and was shocked to see we had another ele dropping ToW.  I gleefully plunked down my searing totem and went to town.  It sucks to see the extra DPS boost we SHOULD be able to use at all times.  I ended the fight around 6.5k.&lt;br /&gt;&lt;br /&gt;So how would I address this if I was Blizzard?  The best solution would be something like this:&lt;br /&gt;&lt;br /&gt;Totems of Wrath:  All of your fire totems now also provide a 280 spell power buff to all raid members for 5 minutes when they are dropped.  In additon, as long as a fire totem is active, increases critical strike chance against any enemies within 40 yards.&lt;br /&gt;&lt;br /&gt;Or even better:&lt;br /&gt;&lt;br /&gt;Brothers of the Flame:  As long as the shaman has Flamtongue applied to his weapon he also gains an aura providing 280 spell power to all raid members within 40 yards.  In addition, this aura provides additonal critical strike chance against all enemies within the raidius.&lt;br /&gt;&lt;br /&gt;Either of these options would provide the same functionality as the current Totem of Wrath, and allow the shaman to actually USE his DPS totems.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1501429269217425221-3054226763599694428?l=chainheals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/3054226763599694428/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1501429269217425221&amp;postID=3054226763599694428' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/3054226763599694428'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/3054226763599694428'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/2009/07/totem-of-wrath-how-i-hate-you.html' title='Totem of Wrath, how I hate you'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1501429269217425221.post-221895015416444224</id><published>2009-07-08T07:44:00.000-07:00</published><updated>2009-07-08T08:08:51.159-07:00</updated><title type='text'>What a difference a week makes...</title><content type='html'>As briefly outlined in my last post, my guild has been down in the dumps lately.  Last week was terrible, as we struggled to fill our raids.  Come the end of our 2nd night of raiding we still had 2 keepers up.  It was very demoralizing to take such a huge step backwards.  We had a bunch of emo convulsions from some less patient people and had a couple of people lay down an ultimatim to the leadership.  Fix it, or we are gone.&lt;br /&gt;&lt;br /&gt;To be fair, these people had a point.  I think we had gotten far too lax about dealing with the problem as it was developing.  When people started not showing, we kind of shrugged our shoulders and figured they would be back soon.  This was a mistake.  We should have aggressively recruited replacements.  Well, after the disaster that was last week we did just that.  We managed to pull 5 new recruits in to fill the gaps in our roster.  We got some of them in for the final night of raiding last week and cleared the rest of the instance up to Yogg.  Things were starting to look up a bit.  But even that did not prepare me for last night.&lt;br /&gt;&lt;br /&gt;Walking into a fresh raid week we immediatly filled up and had 2 people on standby.  Already that is a great sign.  For the last month we were usually starting FL with 20 people or so, and scrambling to find some friends or trusted PUG people to plug in.  I also did not have to heal and was finally able to spend an entire raid night as elemental.  Not that I mind healing, I just get tired of gearing one spec as my main, but constantly having to do another job.  As we begin clearing the instance, you can just feel the difference a reinvigorated raid and leadership can make.  Suddenly, we are one shotting every boss without issues, and chain pulling trash to the next boss while loot is being handled. &lt;br /&gt;&lt;br /&gt;When we got to Kologarn and had 6 people doing over 6k DPS and the entire rest of the DPS around 5K or above, everyone started noticing that tonight was finally different.  We cleared out all 4 keepers easily, and it was about 20 minutes until our normal stop time.  So our initial discussion was if we should just call it there, or head back and clean out an optional like Razorscale since we had a bit of leftover time.  We had never gotten all 4 keepers down on night 1, so we were already ahead of our normal pace.  Our MT threw down the gauntlet and insisted we go for general.  Some people were a bit nervous, as his trash sucks, and by the time we were going to be pulling him we would need to get him down in the first 2 or 3 attempts.  Finally we decided if we were ever going to push Yogg seriously, this was the week to make it happen.  General went down easily.&lt;br /&gt;&lt;br /&gt;The point of this story is that if you have a solid core of people dedicated to the guild, you can turn it around very quickly as long as leadership makes an effort to fix the issues.  I was seriously afraid this week might break our guild, but instead now we are looking at a full 2 nights to finally get Yogg down, rather than our regular hour or so.  This guild has done great things on a short raid schedule in the past, such as downed Archimonde and went deep into BT before the nerfs.  Last night I felt like we were back and having a great time again.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1501429269217425221-221895015416444224?l=chainheals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/221895015416444224/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1501429269217425221&amp;postID=221895015416444224' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/221895015416444224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/221895015416444224'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/2009/07/what-difference-week-makes.html' title='What a difference a week makes...'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1501429269217425221.post-6871965213993732893</id><published>2009-07-01T13:37:00.000-07:00</published><updated>2009-07-01T14:05:35.886-07:00</updated><title type='text'>Summertime blues</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_dHhFBZfNAm0/SkvKBmGn3AI/AAAAAAAAAFw/4kfYzdlJzas/s1600-h/summertime.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5353594710816971778" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px" alt="" src="http://3.bp.blogspot.com/_dHhFBZfNAm0/SkvKBmGn3AI/AAAAAAAAAFw/4kfYzdlJzas/s320/summertime.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Raid Update&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;/strong&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;The elusive Yogg kill still taunts me. Is it because we are scrubs and cannot figure out his mechanics? Is it because our DPS sucks? Are our tanks reatrded?&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;No my friends, it is the dreaded summertime. Filling raids has become difficult, as once 100% attendance college students head home or get summer jobs. Other people get busy with this thing call "Real Life". I hear it has good graphics. This basically means we always end up with about 20 people that are regular raiders ready to go, and then try and peice together the last 5 spots with friends that have no idea what they are doing. This is the unfortunate drawback of being in a non-hardcore style of raiding guild. We do not have strict attendance requirements, and we do not raid more than about 9 hours a week. This means we end up wasting a ton of time each week training people or making people play an offspec to fill a role. We wipe to stupid things like killing one of the 3 Freya adds, or not moving away from everyone when you have the General's life drain. We still clear everything up to Yogg, but we just run out of time for serious attempts. It is frustrating to take steps backwards when raiders disappear on you.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;This last week was our first night with more than an hour of work on him. We ended up getting into Phase 2 several times, but we were still in the learning mode, so several people did not understand what they were supposed to be doing. It was still good practice, as I believe everyone now has a good understanding on how to deal with Phase 1. The fight does not seem overly tough, and I am sure we could have it cleared if we could just get all of our raiders to show on the same night.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;3.2 opinions&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;/strong&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;I am sure by now everyone has been reading the 3.2 details that have been all over the place. I am not sure what to think. The shaman specific things are great. I love all totems on one global cooldown. It's about time! I also like the resto buffs, but am a little doubtful they went far enough with fixing Chain Heal. They needed to bump the bounce up to 15 yards or so IMO. I don't feel a few more yards will cut it. I have not seen any raw throughput numbers to know how good the 40% reduction per jump is compared to the current 50% Obviously it is an improvement either way, I am just unsure how much. Now if they could only make elemental provide the ToW buff and still let us use our DPS totems I would be happy.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;As for the other big changes, I am torn. It just seems we keep sliding further and further into the "casual" side of the game. While our guild straddles the line between casual and hardcore, I personally dislike the constant dumbing down of everything. Having one token for your entire gear set? Letting everyone buy Tier 8.5 just from heroics? It is a bit much. When do we get a menu to choose whatever we want from the boss loot table? However, I applaud the move of splitting hard-modes into a seperate raid lockout with a pull-limit in place. Great idea to let everyone clear it the normal way for the week and then have a fresh instance just to work the hard modes.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;DK project&lt;/strong&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;In non-shaman related WoW news, my DK tank project has now hit the wall where I can only get anything by raiding after only 2 weeks at 80. I ended up tanking a Naxx 25 and got about 5 peices. While I am happy she is getting geared, I am not happy I have nothing to do once again but raid, or go level another alt. I guess with the badge changes coming, I can gear her up through heroics again and just hit the raids when I can on the weekends.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1501429269217425221-6871965213993732893?l=chainheals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/6871965213993732893/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1501429269217425221&amp;postID=6871965213993732893' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/6871965213993732893'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/6871965213993732893'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/2009/07/summertime-blues.html' title='Summertime blues'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dHhFBZfNAm0/SkvKBmGn3AI/AAAAAAAAAFw/4kfYzdlJzas/s72-c/summertime.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1501429269217425221.post-8621557139185561378</id><published>2009-05-18T08:42:00.000-07:00</published><updated>2009-05-18T09:15:50.561-07:00</updated><title type='text'>I dip my toe into the PVP pool...</title><content type='html'>I have to confess, I am not really much of a PVPer.  I do play on a PVP server, but the random ganking that passes for PVP I just find pointless and tiresome. &lt;br /&gt;&lt;br /&gt;As for battlegrounds, they are a mixed bag.  I enjoy what I consider the real battlegrounds (WSG, AB, EotS) to some extent, but my enjoyment is almost always based on the situation.  If I am with a random PUG group it is usually an excercise in frustration.  I swear half of the other Alliance players are retarded.  People not sticking together, not defending objectives, or ignoring the whole point of the BG and just fighting players in a corner drive me nuts. &lt;br /&gt;&lt;br /&gt;However, if I am in a premade with some guildies, suddenly BGs are a ton of fun.  It is nice having people follow a plan and communicate on vent.  95% of those games we roll a random PUG, but the times we come across a horde premade are a blast as well.  The other 2 BGs are a bit too gimmicky for my taste.  AV feels more like a weird PVE race, and I just am not sold on the vehicle combat stuff in SotA. &lt;br /&gt;&lt;br /&gt;This brings me to Arenas.  Arenas are fun and frustrating at the same time.  I have never been a big arena player.  I used to play on a semi-regular basis way back in season 1 on my Warlock.  Since then, I have basically ignored them on the shaman.  I had never even set foot into an arena at 80 until 2 weeks ago when I did a few games for the hell of it.  However, this weekend my best friend (Holy Paladin) asked me to put a bit of time into trying a 2s team with him.  I actually enjoyed it quite a bit.  We went about .500 and worked our way up from 0 to close to 1000 rating over an hour or so.  I was not unhappy, considering I have barely any PVP gear.  In fact, what I do have was mostly some resto peices instead of ele, but I still wore it for the resilience.  I believe I was sitting at around 300 resil, with 19k health.  Almost every team we played had quite a bit more health and resil, so working at a disadvantage we held our own.  Here are my impressions of playing an elemental in arenas.&lt;br /&gt;&lt;br /&gt;First, our burst can be very powerful.  I am pretty sure we won several games just because I caught the other team's healer offguard with my burst ability.  I would generally pop Heroism immediatly to start the fight and hit ele mastery.  A Flame Shock &gt; Lava Burst &gt; LB &gt; LB combo could easily drop someone if they all &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;crit&lt;/span&gt; and especially if a LB overload &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;procs&lt;/span&gt;.  Our pally would typically watch their healer and stun him as he tried to get off his first heal.  It then became a matter of if my burst was going to be enough to finish them off before the healer could stop me.  As an &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;ele&lt;/span&gt; shaman, I do not play very subtle.  I am going all out the entire time to try and overwhelm the other team with damage.  I also found it useful to mix a Hex in during a rotation, especially on a healer.  Our best healer kills were usually a pally stun opener, followed by my initial burst attacks, then a Hex, then finish him off.&lt;br /&gt;&lt;br /&gt;Survivability as an elemental shaman I would put as not great, but not terrible.  I have to give most of the credit to my pally, as he is quick to react with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;BoPs&lt;/span&gt; or Sacrifices to keep me alive.  He also pops aura mastery to allow me to get my burst off without getting interrupted.  Our two big tools as an elemental for survivability are the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;earthbind&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;AOE&lt;/span&gt; root and the thunderstorm &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;knock back&lt;/span&gt;.  They are very nice to use in combination to get a pesky rogue or warrior out of your face.  The &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;earthbind&lt;/span&gt; is really great to catch a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;stealther&lt;/span&gt; as well.  It should also be noted that one of the arenas you begin on an elevator and the opponents come up in another.  That is within the range of an &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;earthbind&lt;/span&gt; root, so always open with one right as you hit the top and you can usually catch a rogue out of stealth.&lt;br /&gt;&lt;br /&gt;Our team seemed to have the most problem against priest teams.  Disc priests seem to be super hard to take down, and excel at kiting in and out of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;LoS&lt;/span&gt; while keeping themselves and their teammate alive.  I also decided &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;DKs&lt;/span&gt; are the most annoying class in the world.  Do they really need a pet that can stun, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;antimagic&lt;/span&gt; shield, a root, a pull, 2 different silences, plate armor, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;DoTs&lt;/span&gt;, and an overpowering smell?  It is a little crazy how many tools they have to make my life difficult.&lt;br /&gt;&lt;br /&gt;Overall, I will maybe keep up with the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;PVPing&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;on t&lt;/span&gt;he side and build a real set of gear.  I think as we get some gear and practice, we will only improve.  I will post an update on our progress after a few weeks, assuming we keep it up.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1501429269217425221-8621557139185561378?l=chainheals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/8621557139185561378/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1501429269217425221&amp;postID=8621557139185561378' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/8621557139185561378'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/8621557139185561378'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/2009/05/i-dip-my-toe-into-pvp-pool.html' title='I dip my toe into the PVP pool...'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1501429269217425221.post-8412687787281922370</id><published>2009-05-13T08:12:00.001-07:00</published><updated>2009-05-13T08:33:09.990-07:00</updated><title type='text'>Elemental Hotfix incoming!</title><content type='html'>So it appears after much investigation, Blizzard could not find an actual bug with elemental DPS.  However, they agree that we needed a slight boost.  The solution is to give lightning overload a small boost.  Instead of a 20% chance to proc an additional lightning bolt, it will be bumped up to a 33% chance.  According to Ghostcrawler, this works out to about a 5% overall bump to a raid buffed elemental shaman's DPS.  This change will be hotfixed into the game over the next couple of days.  It should be noted that the tooltip will still read 20% until the next client patch.&lt;br /&gt;&lt;br /&gt;I am very happy Blizzard is addressing us.  While not an overwhelming boost, it should help us pickup a couple hundred more DPS.  Even before this buff, I was in no way "terrible" like everyone on the forums seems to complain about.  I came in 2nd overall for the night in our Ulduar last night.  Most boss fights I was top 5, and usually hovering just under 5K DPS.  A small boost like this will probably let me get back into the top 1-3 in most boss fights where I can stand mostly still and burn.  Elemental still suffers somewhat in movement heavy fights.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1501429269217425221-8412687787281922370?l=chainheals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/8412687787281922370/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1501429269217425221&amp;postID=8412687787281922370' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/8412687787281922370'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/8412687787281922370'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/2009/05/elemental-hotfix-incoming.html' title='Elemental Hotfix incoming!'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1501429269217425221.post-596147752391944196</id><published>2009-05-08T11:54:00.000-07:00</published><updated>2009-05-08T12:58:46.422-07:00</updated><title type='text'>Healing assignments for your raid</title><content type='html'>And now, back to a bit of healing discussion. As I said in an earlier post, I am now almost completely split halfway between &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;resto&lt;/span&gt; and elemental. However, even when I am &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;DPSing&lt;/span&gt; I have maintained my role as the healing officer for the guild. This means it is my responsibility to get healing assignments communicated to everyone for each boss fight. I used to not bother with assignments for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Naxx&lt;/span&gt; trash, but several wipes in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Ulduar&lt;/span&gt; taught me not to take that trash too lightly.&lt;br /&gt;&lt;br /&gt;From a pure administration standpoint, I highly recommend you get a good mod to handle passing out assignments. I am pretty partial to &lt;a href="http://wow.curse.com/downloads/wow-addons/details/surgeon-general.aspx"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;surgeongeneral&lt;/span&gt;&lt;/a&gt;. It lets you easily assign healers and report it to the raid, as well as gives you support for multi-phase or complex fights. When I first took over I was using macros and paper, but an &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;addon&lt;/span&gt; eases the burden considerably.&lt;br /&gt;&lt;br /&gt;The real meat of doing proper healing assignments is to have enough information to make the appropriate choices.&lt;br /&gt;&lt;br /&gt;1. Know the fight - You cannot assign healing unless you know what is coming. How many tanks need healed? How hard are they going to be hit? How much raid damage will be incoming? Is there a mechanic that may disable certain healers and someone will need to pickup their job? You should know the answers to these questions ahead of time if possible. If this is a new boss, you should always read up on strategy.&lt;br /&gt;&lt;br /&gt;2. Know your personnel - You need to understand the strengths and weaknesses of the players you have on your healing team. Some people shine in different situations or with different levels of responsibility. I always try and mix-and-match a weaker healer with a strong one. In general, none of our healers are "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;bads&lt;/span&gt;" as the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;WoW&lt;/span&gt; community loves to call people. But I do have a couple of stars that I trust to always keep up their assigned group or target. Rotate these people to where the real heavy healing will be in any encounter as much as possible. Certain fights that have &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;spikey&lt;/span&gt; raid &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;AOE&lt;/span&gt;, we will just assign general "raid" healing. But some fights the entire raid takes a huge amount of steady predictable damage, such as the frozen blows on &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Hodir&lt;/span&gt;. For a fight like this we find it useful to assign healers to keep up certain groups. This minimizes healing overlap and helps weaker healers not get as overwhelmed.&lt;br /&gt;&lt;br /&gt;3. Know your classes - You should always know the strengths of each class and spec. In general, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;pallies&lt;/span&gt; should always be tank healing. They do not have a strong reliable form of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;AOE&lt;/span&gt; healing. I also prefer to have druids on the tanks as well, but they are now able to raid heal with the new tools they have since &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;WotLK&lt;/span&gt; launched. Priests are a little different since they have 2 different healing specs. If the priest is &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;specced&lt;/span&gt; discipline, you will want him on the tank. If they are holy, I tend to use them as raid &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_15"&gt;healers&lt;/span&gt;. They are able to heal tanks just fine, but they can put out a lot of raid healing with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;PoH&lt;/span&gt; and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;CoH&lt;/span&gt;. While Shaman tank healing is much improved this expansion, I still prefer to always have them on the raid. If I have one &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;resto&lt;/span&gt; shaman and we are assigning groups, I usually have them healing the melee group. Chain Heal is an excellent tool for this as melee tend to be clumped into a group and you do not have any bounce issues you may have when healing the ranged.&lt;br /&gt;&lt;br /&gt;4. Be flexible - If you wipe, you should always take a moment to analyze what happened. Was it a tank death? If so, why did he die? Was it an avoidable mechanic, a spike that did not get handled, or was a healer dead/unable to heal? You need to understand what is happening before you can make adjustments. Don't be afraid to change healing assignments around depending on the last few attempts. We also have several &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;DPSers&lt;/span&gt; with good healing sets and dual-specs, so we can flex our number of healers from 6-7 all the way up to 9-10 depending on who is in the raid. We typically run with 7 healers, but on certain fights we will go healer heavy if the enrage timer is not a problem.&lt;br /&gt;&lt;br /&gt;These tips should get you going if you want or are asked to handle healing assignments. I'll probably be preparing a general raid healing tips for shamans next, but we will see where my whims take me.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1501429269217425221-596147752391944196?l=chainheals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/596147752391944196/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1501429269217425221&amp;postID=596147752391944196' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/596147752391944196'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/596147752391944196'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/2009/05/healing-assignments-for-your-raid.html' title='Healing assignments for your raid'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1501429269217425221.post-6200379421790326360</id><published>2009-05-07T08:21:00.000-07:00</published><updated>2009-05-07T10:10:36.857-07:00</updated><title type='text'>Elemental Raiding - Or how to pewpew like a pro</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_dHhFBZfNAm0/SgMU4Ub4p2I/AAAAAAAAAE0/bvONdLRYSkw/s1600-h/Shaman_LightningBolt.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5333129341527697250" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 64px; CURSOR: hand; HEIGHT: 64px" alt="" src="http://3.bp.blogspot.com/_dHhFBZfNAm0/SgMU4Ub4p2I/AAAAAAAAAE0/bvONdLRYSkw/s400/Shaman_LightningBolt.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Before I get into any specific Uldaur boss tips, I think I should cover basic strategy everyone should know on their job in a raid. I'll start with a quick overview of the basics of elemental DPS. As a note, right now something is wrong with elemental that has yet to be pinned down. Once 3.1 was released I noticed a drop-off in my personal DPS after going dual-spec. At the time, it was attributed to some bugs with the system that are now supposedly fixed. However, elemental DPS is still not back where it was. There are several massive threads on the WoW boards discussing the issue with multiple developer responses that seem to verify something is off, but they are not sure what. Hopefully they will fix the bugs or tweak our numbers up a bit to compensate. I used to be able to maintain 4k on a target dummy with only self buffs, but that has dropped to around 3.6k. It is tough to get a side-by-side comparison, as I have not set foot back in Naxx 25 to see my Patchwerk numbers, which was always the best measuring stick for pure raid DPS. I'm still able to do solid DPS since I know the class and try hard, but I am usually not top of the charts anymore.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Spec:&lt;/strong&gt;&lt;br /&gt;The first thing that you can do is to have a proper spec. I prefer a 57/14/0 build. Here is a link to my PVE raid build:&lt;br /&gt;&lt;a href="http://www.wowhead.com/?talent#hEh0qcdItGfzAo0xxco:kbpcmM"&gt;http://www.wowhead.com/?talent#hEh0qcdItGfzAo0xxco:kbpcmM&lt;/a&gt;&lt;br /&gt;This build basically takes all of the DPS talents in ele and skips the one talent aimed at enhancement and all of the more PVP focused talents. Moving over to the enhancement tree we snag the extra int just to move to tier 2, then you want the extra 5% crit from Thundering Strikes. In Tier 3 you can grab the extra spell damage from flametongue and might as well spend your last point to make your shocks cost less mana. When properly talented, elemental shaman rarely have mana problem due to all the cost reductions, regen, and clearcasting procs.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Glyphs:&lt;/strong&gt;&lt;br /&gt;Flame Shock - This is the bread and butter of your DPS rotation. You need to keep Flame Shock applied to your target at all times. This increases the duration, which is nice, but more importantly it does not make Lava Burst consume the DoT.&lt;br /&gt;&lt;br /&gt;Lightning Bolt - 4% increased damage from Lightning Bolt. Since LB is a good chunk of your DPS, you need this glyph.&lt;br /&gt;&lt;br /&gt;Totem of Wrath - Gives you a buff for 30% additional personal spell damage from your totem. It should also be noted this buff lasts 5 minutes, regardless of if your totem still exists or is in range. This works out to be more DPS than either of the other 3rd glyph choices (lava or flametongue).&lt;br /&gt;&lt;br /&gt;Minor Glyphs - These don't really matter for DPS. Some people like the thunderstorm one to remove the knockback, but I find the knockback useful in various situations. I use it on Deconstructor adds that I see slipping through and on an occasional trash mob that I may have peeled off a tank by accident. I recommend the reincarnate glyph just to save the embarassing, "Umm...oops no ankhs."&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Gear:&lt;/strong&gt;&lt;br /&gt;Gear is obviously an important part of your character. Rather than just naming off some best in slot list most will never gather, I will just briefly cover the relative importance of the DPS stats for an ele shaman.&lt;br /&gt;&lt;br /&gt;Hit Rating - This is the most important stat right up to the point where you do not need it anymore, then it becomes worthless. Many people do not clearly understand hit and how much you need of it, so let me try and clarify. When fighting a boss, they are considered to be 3 levels higher than your character. This means assuming you are naked and have no buffs (sexy!), you have an 83% chance to hit your target. The first thing to do when building your gear list, is to get to 100% hit. Each 1% to hit translates into 26.23 rating. So in order to cover the entire 17% miss chance with hit, you need 446 rating (I will round them up like this from now on). Wow, that seems like alot! Ah yes my friends, it does, but that is assuming we have no buffs or talents. If you specced correctly, you will have elemental precision which is a flat +3% chance to hit. Next question, are you alliance or horde? Alliance means you are a Draenei and have Heroic Presence which gives you another free 1% to hit. So here are your hard hit caps: &lt;/div&gt;&lt;div&gt;&lt;br /&gt;Horde: 368&lt;br /&gt;Alliance: 342 &lt;/div&gt;&lt;div&gt;&lt;br /&gt;Those numbers mean you will never miss on a boss. But wait...there is more! Who do you raid with? Does your raid group run with a Shadow Priest or Boomkin? If so, they bring some additional hit buffs. Misery or Improved Fairie Fire both provide 3% to hit. Assuming you can rely upon your fellow raiders to be there and provide this buff, you would be wasting gear points on hit if you were at the hard cap I gave you above. So now what would you need? &lt;/div&gt;&lt;div&gt;&lt;br /&gt;Horde with raid hit buff: 289&lt;br /&gt;Alliance with raid hit buff: 263 &lt;/div&gt;&lt;div&gt;&lt;br /&gt;These are the hit caps I suggest you gear for with a well constructed raid. I actually carry an extra set of gloves that are enchanted and geared for hit for the few times I happen to be in raid without a Shadow Priest or Boomkin. When you are in Heroics or Naxx, you will likely have to gem for hit to make the numbers. Ulduar gear seems to have a few items that are heavy with hit, so that will change. I am a bit over the cap now myself with my 2 Tier 8.5 pieces.&lt;br /&gt;&lt;br /&gt;Spellpower - The most important DPS stat after hit is spellpower. It affects ever single one of your spells. Any gems you do not need for hit should be spellpower.&lt;br /&gt;&lt;br /&gt;Haste - Haste is the next best DPS stat after spellpower. I never go out of my way to find it, but Blizzard will give you plenty of it on your gear. It is never necessary to gem for it. As a note, hitting 500 haste is considered ideal for our rotation so we can squeeze in 5 lightning bolts before a lava burst. I will discuss the rotation more below.&lt;br /&gt;&lt;br /&gt;Crit Rating - Never go out of your way for crit, but it will be on plenty of your gear regardless. While crit is always nice to have, it does not effect Lava Burst at all since we always crit with the spell anyways. So every point of crit is doing you nothing at all for those casts. It also does nothing for Flame Shock DoT ticks UNTIL you get 2 piece Tier 8.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Rotation:&lt;/strong&gt;&lt;br /&gt;The rotation and situational awareness are what seperates 2 equally geared players. This is the fabled "Player Skill" that everyone talks about. When someone is doing 1500 DPS in epics, they likely have no clue as to what their class should be doing for a rotation. For our rotations, you will usually lose DPS if you stick with a set number of casts for spells. In most boss fights you will have to move at some point, and that will throw everything off in the first place. Also any lag or varying haste levels or procs will throw everything out of whack as well. Therefore I live by the priority system. Basically, when all of your abilities are off cooldown, which order do you hit them in?&lt;br /&gt;&lt;br /&gt;Flame Shock &gt; Lava Burst &gt; Lightning Bolt / Chain Lightning (filler)&lt;br /&gt;&lt;br /&gt;Flame Shock should always be up and ticking. It gives you both the nice &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;DoT&lt;/span&gt;, and is mandatory for Lava Burst &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;crits&lt;/span&gt;. It is important to understand you only renew it when the last &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;DoT&lt;/span&gt; ticks off unless you have nothing else you can do. It is more DPS to be Lava Bursting and Lightning Bolting rather than renew an already ticking Flame Shock that still had time to go.&lt;br /&gt;&lt;br /&gt;Lava Burst is your free &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;crit&lt;/span&gt;. Besides the damage it does it will always trigger your &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;crit&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;proc&lt;/span&gt; talents like elemental oath and clear casting. If it is off &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;cooldown&lt;/span&gt; it should always be cast &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;immediately&lt;/span&gt; (unless you need to renew Flame Shock)&lt;br /&gt;&lt;br /&gt;Lightning Bolt - This is your main spam spell. While you wait for Lava Burst &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;cooldowns&lt;/span&gt; or Flame Shock to tick you will always be slamming this button. Once you hit 500 haste you can typically fit in 5 lightning bolts during a full Lava Burst &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;cooldown&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Chain Lightning - This is no longer "more" DPS than Lightning Bolt. It in only used to fill in a rotation at certain haste levels. It basically casts half a second faster than a regular Lightning Bolt. If you only have 1.5 seconds until Lava Burst is ready, it is technically best to squeeze in a CL rather than waiting or casting a Lightning Bolt which wastes .5 sec that should be going towards Lava Burst. While this is &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;technically&lt;/span&gt; correct, it is difficult to get a feel for it and if you are new to raid DPS I would recommend going straight Lightning Bolt spam and ignoring CL. Once again, at certain haste levels you will never need to touch CL. I rarely use it outside of times it will hit multiple targets. If you want to completely maximize your output with Chain Lightning, spend a significant amount of time at a practice dummy getting it right.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;General Tips:&lt;/strong&gt;&lt;br /&gt;A dead shaman does no DPS. The most important thing in a boss fight is to be aware of the abilities he is using and to react appropriately. This usually boils down to are you standing in something that is killing you? Then move!&lt;br /&gt;&lt;br /&gt;Use movement time appropriately. If you have to run or are flying through the air from a punt, you cannot be casting most of your DPS spells. Use that time to renew your Flame Shock or &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;re-drop&lt;/span&gt; totems if needed.&lt;br /&gt;&lt;br /&gt;Use your &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;cooldowns&lt;/span&gt; wisely (elemental mastery or trinkets). Always have your &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;cooldowns&lt;/span&gt; available for use during heroism. You get the most out of it by squeezing in as many casts as you can while it is up, and heroism is your best opportunity. If you know it is going to be more than 3 minutes into the fight before heroism is used, than pop it early so you can use it multiple times.&lt;br /&gt;&lt;br /&gt;Come prepared to every raid. Bring your flasks and food. If your raid provides feasts, it is usually good form to spend some time outside of the raid helping to farm up some mats for them. I also always carry potions of speed. It is a free mini-heroism for yourself. On a long fight, I time my &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;cooldowns&lt;/span&gt; for the heroism, and then when they are back up again chug a speed potion while I pop them.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1501429269217425221-6200379421790326360?l=chainheals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/6200379421790326360/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1501429269217425221&amp;postID=6200379421790326360' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/6200379421790326360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/6200379421790326360'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/2009/05/elemental-raiding-or-how-to-pewpew-like.html' title='Elemental Raiding - Or how to pewpew like a pro'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_dHhFBZfNAm0/SgMU4Ub4p2I/AAAAAAAAAE0/bvONdLRYSkw/s72-c/Shaman_LightningBolt.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1501429269217425221.post-7715291017746684491</id><published>2009-05-05T08:20:00.000-07:00</published><updated>2009-05-05T08:43:13.366-07:00</updated><title type='text'>And from the grave, a blog arises.....</title><content type='html'>What is this? A new post? Why yes my friends, I have decided to make my triumphant return to the world of blogging. So why did I stop in the first place? I guess motivation can falter when you feel like you are just spilling your thoughts into the void of the Internet and they &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;no one&lt;/span&gt; is reading them anyways. I think that is a challenge all beginning blogs have to struggle with. I finally decided I missed talking about &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;WoW&lt;/span&gt;, and instead of filling my guild forums with my banter I will thrust it upon both of you readers! (Hi mom!)&lt;br /&gt;&lt;br /&gt;So, what has been up with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Syrinth&lt;/span&gt; in these past months of silence? Well, first of all Symbiosis &lt;symbiosis&gt;is still going strong. We are working on &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Ulduar&lt;/span&gt; and have the first 9 bosses down so far. I &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;truly&lt;/span&gt; think we are the best guild on our server for the amount of time we put in. The guild is made up of people that want to raid, but only want to spend a few hours at a time 3 days a week. The fact we are ahead of other guilds that spend twice the amount of time in there that we do says a lot.&lt;br /&gt;&lt;br /&gt;Also, I am no longer a pure &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;resto&lt;/span&gt; shaman. I have been cheating on my Chain Heal button with these funny icons that look like lightning bolts. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Pewpew&lt;/span&gt; indeed! Once our guild was farming all of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;pre&lt;/span&gt;-3.1 raids, we found healing was pretty easy and we lacked a solid raiding elemental shaman. I volunteered to make the switch, as we had another &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;resto&lt;/span&gt; at the time. After I built my new set of gear, I was able to climb up to the top of the damage meters and am usually top 5 depending on the fight. I am now the best geared &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;ele&lt;/span&gt; shaman on the server according to wow-heroes, which is amusing considering it was my second set of gear I built. I guess that mostly speaks that real good shaman on the alliance side are tougher to come by. I even had the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;uber&lt;/span&gt; guild on our server approach me about a recruit slot, but I enjoy the more laid back schedule and value my marriage. :)&lt;br /&gt;&lt;br /&gt;Even though elemental is now my "main" spec I still end up healing far more than I thought. Thank god for the dual spec system. I believe I healed for every one of our progression kills in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Ulduar&lt;/span&gt; except 1, and I healed when we were killing 3 drake. We no longer have the other &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;resto&lt;/span&gt; attending raids, so there are several fights that chain heal is just too good. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;Kologarn&lt;/span&gt; is a good example of a ton of raid damage in a confined space that enables me to just slam chain heal and keep a lot of people up. I knew that Blizzard would end up going back to the heavy raid damage to make healers work for it, so &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;resto&lt;/span&gt; shaman will once again be in high demand. I enjoy both, but feel like I make more of a difference when I can heal. The unfortunate thing is I am gearing for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;ele&lt;/span&gt;, but healing on progression and am not in the pool for the legendary hammer. Had I not made the switch, I would have been the default to get the hammer I am sure. But in the end, it is not that big of a deal to me.&lt;br /&gt;&lt;br /&gt;Going forward in this blog I will be covering the shaman class from both &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;resto&lt;/span&gt; and elemental perspectives. I will also be discussing raid strategy in general and plan on starting with my impressions on each boss in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;Ulduar&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1501429269217425221-7715291017746684491?l=chainheals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/7715291017746684491/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1501429269217425221&amp;postID=7715291017746684491' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/7715291017746684491'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/7715291017746684491'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/2009/05/and-from-grave-blog-arises.html' title='And from the grave, a blog arises.....'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1501429269217425221.post-1489852161210451068</id><published>2008-08-11T13:11:00.000-07:00</published><updated>2008-08-11T13:21:09.555-07:00</updated><title type='text'>Why does the Murloc mock me?</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_dHhFBZfNAm0/SKCel9v6EWI/AAAAAAAAABA/NipOWPoKaBg/s1600-h/blizzcontickets.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5233357142072365410" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_dHhFBZfNAm0/SKCel9v6EWI/AAAAAAAAABA/NipOWPoKaBg/s200/blizzcontickets.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;So my wife and I were talking about what we wanted to do for a big vacation this year. Last year we went to the Rose Bowl to cheer on Illinois and spent a few days in Vegas as well. When my wife mentioned the possiblility of heading back to the west coast for a trip, I immediatly thought of Blizzcon. After stepping up like a man and putting my foot down (crying like a girl), I finally talked her into letting our vacation give me my Blizzcon fix! Yes, I will draw the jealous stares of my guildies as I ride my polar bear! At least....that is the plan.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;However, a Murloc stands in my way, like a cold, fishy, roadblock. When I went to buy my tickets this morning I was greeted with an error page showing the murloc in all of his glory.  He gave me the very detailed and helpful, "An error has occured."  I surfed on over to the Blizzcon forums and witnessed a full-on fanboy meltdown in progress.  As it turns out, noone can buy their tickets yet, as Blizzard's servers are apaprently AFK for the time being.  I truely hope this situation gets sorted out and I manage to get my hands on some tickets, or I will not be a happy camper.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1501429269217425221-1489852161210451068?l=chainheals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/1489852161210451068/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1501429269217425221&amp;postID=1489852161210451068' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/1489852161210451068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/1489852161210451068'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/2008/08/why-does-murloc-mock-me.html' title='Why does the Murloc mock me?'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_dHhFBZfNAm0/SKCel9v6EWI/AAAAAAAAABA/NipOWPoKaBg/s72-c/blizzcontickets.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1501429269217425221.post-7003788150442914717</id><published>2008-08-08T07:46:00.000-07:00</published><updated>2008-08-08T07:53:17.944-07:00</updated><title type='text'>Punishing your raiders?</title><content type='html'>On the verge of getting down Archimonde now.  We had one magical attempt where everything seemed to come together until the very end.  We had a warlock get seperated at around 18% or so and get feared into a fire to die.  While it was a frustrating way to wipe, I am hoping it got us over the mental hump.&lt;br /&gt;&lt;br /&gt;So what was different last night?  For the first time, we started to hold people accountable for their actions.  We put in a -10 DKP penalty for failing to use their tear and cratering.  We also put in a policy where if you were the first to die twice, you got benched.  We only had a couple people crater, and they never did it twice.  It definatly seemed to get everyone focused and in the mindset of survival rather than owning the DPS meters.  I am never a fan of punishing people, but sometimes you need to do something to shake them up and make them really pay attention.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1501429269217425221-7003788150442914717?l=chainheals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/7003788150442914717/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1501429269217425221&amp;postID=7003788150442914717' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/7003788150442914717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/7003788150442914717'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/2008/08/punishing-your-raiders.html' title='Punishing your raiders?'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1501429269217425221.post-6298075742491776526</id><published>2008-07-23T08:01:00.000-07:00</published><updated>2008-07-23T09:00:25.479-07:00</updated><title type='text'>WotLK - The state of the resto shaman</title><content type='html'>First of all, take a peek at the talent calculator at the official site.  Here is a link for you.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.worldofwarcraft.com/info/classes/shaman/talents2.html#none"&gt;Shaman Talents&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Alrighty, now that we have a look at the talent trees let's review some of the new features.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Improved Water Shield:&lt;/strong&gt;  The first major addition is in Tier 3 of the resto tree.  For 3 points, each time you crit with HW or LHW you will proc one of your water shield orbs.  Not a bad talent, and will shine in 5-mans.  The exact role of resto shamans in raiding has gotten much less clear with the changes.  As raiding stands today, this seems like a waste of 3 points, since our role in raids is 95% Chain Heal and that does not work with this talent.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Cleanse Spirit:&lt;/strong&gt;  1 point talent that cleanses poison, disease, and curses.  Woot!  All in-one cleanse including curses?  Yes please!  Very nice to have.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Blessing of the Eternals:&lt;/strong&gt;  2 points for 4% crit and +10% healing from Earthliving Weapon.  Not a bad talent, but I have never been the hugest fan of crit builds for healing since alot of healing crits are going to overheal.  It seems Blizz is trying to push us in that direction.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Ancestral Awakening:&lt;/strong&gt;  When you critically hit with LHW or HW, it jumps to a raid member within 40 yards for 60% of the healing done.  It is sort of like a big chain heal for tank healing, but it is uncontrollable.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Improved Earth Shield:&lt;/strong&gt;  Gives you 2 additional orbs and increases healing by 10%.  An ok talent, but nothing that wows me.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Tidal Waves:&lt;/strong&gt;  100% chance after casting chain heal to reduce the cast time on your next 2 LHW and HW by 50%, and your HW and LHW spells gain an additional 25% healing.  I am a little confused if the extra 25% is only after a proc of this, or is an overall buff.  This talent can be used in one of 2 ways.  You can cycle between CH and 2 HW when healing, or you can be spamming CH on the raid and have the 2 HWs "loaded" and ready for quick help on the tank or someone that is very low.  This should be useful regardless of the style in which it is used.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Spirit Link:&lt;/strong&gt;  Links the target with 2 nearby friendly targets, causing 50% of damage taken to be distributed to linked targets.  Targets that take a hit equal to 30% of their total health will be removed fromt he link.  Well, this thing is interesting.  Let's do some quick overview using current values.  A tank at 20k health is linked up with 2 other melee with 10k each.  The tank gets smacked for 7k from a boss, so that gets split into 3.5k to the tank, and 1.725k to each of our melee.  The is a HUGE difference in incoming damage.  Just mop up the damage with Chain Heal.  This talent as it reads is almost game breaking, so I am not sure how it will play out.&lt;br /&gt;&lt;br /&gt;Other areas of interest include Elemental Focus now working to reduce mana off of heals too.  The way it reads now it only procs of damage spells, but I have heard it does proc off heal crits as well.  Also, Ancestral Knowledge is now +int, and Improved Shields ups both Water and Earth Shield by a small amount.&lt;br /&gt;&lt;br /&gt;Overall I like most of the changes, but I dislike the overall direction of the class.  In current WoW, all healers have a role the shine in.  Shamans are the best raids healers, pallies for tank healing, druids for HoTs, and priests are the jack-of-all trades.  In WotLK they seem to be muddying the waters and making everyone do everything.  All of the new shaman talents are based on improving our single target healing.&lt;br /&gt;&lt;br /&gt;While I like being able to single target heal better, I expected us to get something to benefit our raid healing.  Almost none of the new synergy in the talent trees does anything for our raid healing.  Not seeing the design of WotLK raids yet, it is difficult to judge our role.  CoH got a nerf with the cooldown, and now they are pushing us to single target talents.  Is Blizzard trying to move away from huge AOE damage on the raid?  I guess time will tell.  I personally like having a more defined role to shine in, and not making everyone a jack-of-all trades.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1501429269217425221-6298075742491776526?l=chainheals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/6298075742491776526/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1501429269217425221&amp;postID=6298075742491776526' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/6298075742491776526'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/6298075742491776526'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/2008/07/wotlk-state-of-resto-shaman.html' title='WotLK - The state of the resto shaman'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1501429269217425221.post-5976217753776385882</id><published>2008-07-18T07:04:00.000-07:00</published><updated>2008-07-18T07:37:57.608-07:00</updated><title type='text'>Impact of the WotLK beta notes</title><content type='html'>The big news in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;WoWland&lt;/span&gt; today is the Wrath of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Lich&lt;/span&gt; King beta is starting and the first official patch notes are now floating around.  You can check out the entire list &lt;a href="http://www.wowinsider.com/2008/07/17/wotlk-beta-patch-notes-and-other-news/"&gt;here&lt;/a&gt;.  Let's start by looking at the shaman changes.&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Shaman &lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;All totems are now considered on the "Physical" school, and no longer magical spells. &lt;/li&gt;&lt;li&gt;Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Mana&lt;/span&gt; by 2/4/6/8/10%. &lt;/li&gt;&lt;li&gt;Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%. &lt;/li&gt;&lt;li&gt;Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell. &lt;/li&gt;&lt;li&gt;Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells. &lt;/li&gt;&lt;li&gt;Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;mana&lt;/span&gt; cost of Thunder and Lava Burst. &lt;/li&gt;&lt;li&gt;Earth's Grasp (Elemental) is now a tier-1 talent, up from tier-2. &lt;/li&gt;&lt;li&gt;Elemental Detestation (Elemental) is now a tier-2 talent, up from tier-4. &lt;/li&gt;&lt;li&gt;Elemental Focus (Restoration): Now also can &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;proc&lt;/span&gt; off Lesser Healing Wave and Healing Wave, and can be used on all healing spells. &lt;/li&gt;&lt;li&gt;Elemental Fury (Elemental) now requires Elemental Focus as a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;pre&lt;/span&gt;-requisite &lt;/li&gt;&lt;li&gt;Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%. &lt;/li&gt;&lt;li&gt;Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2. &lt;/li&gt;&lt;li&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Flametongue&lt;/span&gt; Totem is now a flat spell damage totem. All ranks have been modified. &lt;/li&gt;&lt;li&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Frostbrand's&lt;/span&gt; snare effect has been increased to 50%, up from 25%. &lt;/li&gt;&lt;li&gt;Ghost Wolf's &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;mana&lt;/span&gt; cost is now 13% base. &lt;/li&gt;&lt;li&gt;Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem) &lt;/li&gt;&lt;li&gt;Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec. &lt;/li&gt;&lt;li&gt;Improved Lightning Shield (Enhancement) is now Elemental Shields, and is in Tier-1. &lt;/li&gt;&lt;li&gt;New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69) &lt;/li&gt;&lt;li&gt;New Spell: &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Earthliving&lt;/span&gt; Weapon - Imbue the Shaman's weapon with earthen life. Increases healing done by x and each heal has a 20% chance to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;proc&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Earthliving&lt;/span&gt; on the target, healing an &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;additionaly&lt;/span&gt; over 12 sec. Lasts 30 minutes. &lt;/li&gt;&lt;li&gt;New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect. &lt;/li&gt;&lt;li&gt;New Talent: Elemental Shields (Enhancement): Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;mana&lt;/span&gt; gained from your &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;Mana&lt;/span&gt; Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%. &lt;/li&gt;&lt;li&gt;New Talent: Mental Dexterity (Enhancement) - Increases your Attack Power by 33/66/100% of your Intellect. &lt;/li&gt;&lt;li&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;Rockbiter&lt;/span&gt; ranks 5 through 9 have been removed. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;Windfury&lt;/span&gt; Weapon is intended to replace &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;Rockbiter&lt;/span&gt; at level 30. &lt;/li&gt;&lt;li&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;Shapeshifting&lt;/span&gt; will no longer cancel Water Walking. &lt;/li&gt;&lt;li&gt;Shield Specialization (Enhancement) - Now a 2-point talent, and increases the chance to block with attacks by 10/20%, and increases the amount blocked by 5/10% &lt;/li&gt;&lt;li&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;Stoneskin&lt;/span&gt; Totem now increases armor instead of reducing physical damage. &lt;/li&gt;&lt;li&gt;Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%. &lt;/li&gt;&lt;li&gt;Strength of Earth Totem now also increases agility. &lt;/li&gt;&lt;li&gt;Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or "baked" into tanking abilities.) &lt;/li&gt;&lt;li&gt;Unleashed Rage is now raid wide. &lt;/li&gt;&lt;li&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;Windfury&lt;/span&gt; Totem is now a flat 20% melee haste totem. All ranks have been modified. &lt;/li&gt;&lt;li&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;Windwall&lt;/span&gt; Totem has been removed. &lt;/li&gt;&lt;li&gt;Wrath of Air is now a flat 10% spell haste totem.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt; &lt;/p&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;Ok&lt;/span&gt;, so that is &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;a lot&lt;/span&gt; of stuff to look at.  I will go through and point out the changes that have a bigger effect on &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;Resto&lt;/span&gt; Shamans.&lt;br /&gt;&lt;br /&gt;All totems being physical now is nice.  It is more of a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;PVP&lt;/span&gt; change, but in some &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;PVE&lt;/span&gt; encounters you can use time you may be silenced to refresh your totems.&lt;br /&gt;&lt;br /&gt;Ancestral Knowledge is now +int instead of +&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_27"&gt;mana&lt;/span&gt;.  I imagine that will make it scale better and may make it worth taking.  I would have to hunt down some &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;theorycraft&lt;/span&gt; to see how much of an upgrade it is.&lt;br /&gt;&lt;br /&gt;Elemental Focus in the elemental tree now &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;procs&lt;/span&gt; off lesser healing wave and healing wave.  Increases efficiency for tank healing.&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_30"&gt;Flametongue&lt;/span&gt; totem now adds spell damage!  With the change to Wrath of Air, this makes us able to add spell haste and damage with our totems.  Very nice.&lt;br /&gt;&lt;br /&gt;Grace of Air removed and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_31"&gt;rolled&lt;/span&gt; into Strength of Earth.  With totems now being raid-wide, we now have reasons to keep all 4 down at once.&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_32"&gt;Earthliving&lt;/span&gt; Weapon finally gives us a weapon buff for healing.&lt;br /&gt;&lt;br /&gt;Cleanse Spirit puts all of our cleanse abilities on one button and even adds &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_33"&gt;decursing&lt;/span&gt;!  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_34"&gt;Yay&lt;/span&gt;!&lt;br /&gt;&lt;br /&gt;Tranquil Air has been removed.  All of the threat reduction spells seem to be changes significantly.  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_35"&gt;Pallies&lt;/span&gt; salvation for example is changed dramatically.  They seem to be pushing for tanks to be able to push more threat so you do not need these anymore.&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_36"&gt;Windfury&lt;/span&gt; is a flat 20% melee haste buff.  I am assuming that is a buff, and it certainly is a buff for druids, since now it works for them.&lt;br /&gt;&lt;br /&gt;Wrath of Air is a 10% spell haste buff.  Since &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_37"&gt;Flametongue&lt;/span&gt; does spell damage now, combining the 2 is amazing!&lt;br /&gt;&lt;br /&gt;Overall these are mostly positive changes.  I will follow-up this post with a discussion on the general direction of the shaman in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_38"&gt;WotLK&lt;/span&gt; so far.  If you have not seen the changes in general, go check them out &lt;a href="http://wotlkwiki.info/index.php/Shaman"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1501429269217425221-5976217753776385882?l=chainheals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/5976217753776385882/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1501429269217425221&amp;postID=5976217753776385882' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/5976217753776385882'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/5976217753776385882'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/2008/07/impact-of-wotlk-beta-notes.html' title='Impact of the WotLK beta notes'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1501429269217425221.post-5437621091721983863</id><published>2008-07-16T07:10:00.001-07:00</published><updated>2008-07-16T07:32:45.328-07:00</updated><title type='text'>I'm surrounded by retards!</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_dHhFBZfNAm0/SH4F-tiaPCI/AAAAAAAAAA4/U1LDFAacwFE/s1600-h/ch_archimonde_01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5223619192730303522" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_dHhFBZfNAm0/SH4F-tiaPCI/AAAAAAAAAA4/U1LDFAacwFE/s320/ch_archimonde_01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_dHhFBZfNAm0/SH4Bivh8eaI/AAAAAAAAAAw/k_AEt3Ld-MM/s1600-h/ch_archimonde_01.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Ok, not really, but sometimes raiding can make you feel that way. Archimonde is the ultimate personal responsibility fight, or as some like to call him, the retard check. He is pretty simple to understand, but is unforgiving of any mistakes. Here is a quick rundown.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Tanking:&lt;/strong&gt; He hits for 6-7k on plate. Nothing too bad that 3 good healers cannot handle. He does not crushing blow, so a druid tank may actually be a better choice assuming you have enough Fear Wards for him.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;AOE Fears:&lt;/strong&gt; He does a AOE fear that lasts about 8 seconds, which is a long time to be feared. The tank must be fear warded or stance dance this, and you need to make sure you have a couple healers out of it to heal. Due to the fears, everyone in the raid needs to have a 2 minute PVP trinket. You then can rotate out pairs of healers that will trinket during each fear. If a DPS finds themselves running towards a doomfire, that is when they need to trinket out. Also, tremor totems are incredibly useful for the fears.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Grip of the Legion:&lt;/strong&gt; A curse DoT that does 2500 damage every 3 seconds. Must be immediatly removed.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Air Burst:&lt;/strong&gt; He will target a person and send them and everyone within 13 yards flying up into the air and away from him. Before the fight begins, you need to aquire the tears of the goddess from Tyrnade Whisperwind at the nightelf camp. The tears will slow your fall for 1 second. So the way to use them is to wait until you are about 2/3rds of the way down and then hit the tears. You need to have the tears on your bar and hotkeyed. It is always better to be safe and use it a little bit early instead of crater and die, thus wiping the raid.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Doomfire:&lt;/strong&gt; By far the most dangerous ability, he will send trails of fire that actively chase people. As with almost every raid in WoW, do not stand in the fire!! If you get caught by it, you will also get a DoT on yourself that cannot be removed. Too many DoTed people will strain the healing.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Soul Charges:&lt;/strong&gt; Here is why the fight is a retard check. If anyone dies, Archimonde gets a Soul Charge. This ability does really nasty things to the raids depending on the class that died, and is almost always a wipe. It usually results in one person dying, thus causing another soul charge, and setting off a quick chain reaction wipe. The goal of the entire fight is not to allow anyone to die!&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;This fight is frustrating, because it demands perfection. You can be doing great and are steadily bringing him down, but then one person misses their tear on an airburst and you are wiped. It makes players that do not make many mistakes very annoyed when the same people keep having problems over and over in dealing with air bursts and not standing in fire. We got him to 52% on our first night of attempts, which was very good for a learning night. I hope to get him down in the next few weeks so I can blow all of my DKP on my T6 helm. :)&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1501429269217425221-5437621091721983863?l=chainheals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/5437621091721983863/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1501429269217425221&amp;postID=5437621091721983863' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/5437621091721983863'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/5437621091721983863'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/2008/07/im-surrounded-by-retards.html' title='I&apos;m surrounded by retards!'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_dHhFBZfNAm0/SH4F-tiaPCI/AAAAAAAAAA4/U1LDFAacwFE/s72-c/ch_archimonde_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1501429269217425221.post-3385585616206260353</id><published>2008-07-11T07:31:00.000-07:00</published><updated>2008-07-11T07:47:04.640-07:00</updated><title type='text'>Tier 6 for me!</title><content type='html'>Grabbed my first &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;piece&lt;/span&gt; of Tier 6 with the gloves off &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Azgalor&lt;/span&gt; last night.  Seems like we have the fight pretty well down now, but we did get sloppy right at the end and almost wiped when the tank went down at about 5%.  We were able to finish him off before he killed Thrall.  The gloves are only a small upgrade over &lt;a href="http://www.wowhead.com/?item=29976"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Worldstorm&lt;/span&gt; &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;Gauntlets&lt;/span&gt;&lt;/a&gt; from &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Solarian&lt;/span&gt; that I have been wearing.  However, once I get another &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;piece&lt;/span&gt; for the set-bonus then T6 becomes the clear winner.&lt;br /&gt;&lt;br /&gt;I also am starting to slowly move towards building up some spell haste rating.  After I got the gloves last night I switched a couple of &lt;a href="http://www.wowhead.com/?item=32219"&gt;Luminous &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Pyrestone&lt;/span&gt;&lt;/a&gt; I had in yellow sockets over to &lt;a href="http://www.wowhead.com/?item=35761"&gt;Quick &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Lionseye&lt;/span&gt;&lt;/a&gt;.  Spell Haste gives more raw throughput once you have plenty of healing, you just have to be sure to keep a balance and not go too far with it and gimp healing or &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;regen&lt;/span&gt;.  I think it scales exceptionally well for a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;resto&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;shammy&lt;/span&gt; spamming Chain Heal on the raid.&lt;br /&gt;&lt;br /&gt;On Sunday we are starting or first real efforts on &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Archimonde&lt;/span&gt;.  We ran in a couple times last night just to practice air bursts and get a feel for dodging &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;doomfires&lt;/span&gt;.  We did not even bother setting up heal assignments or trinket rotations, so I do not even consider those real attempts.  We did manage to take him to 80% without even trying, so I am not too sure how hard he is going to be.  It is a complete retard check, so hopefully we are low on retards.  I think if T6 helm drops I will be blowing &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;a lot&lt;/span&gt; of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;DKP&lt;/span&gt; to get the set bonus.  10% off each cast of Chain Heal is &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;uber&lt;/span&gt;!  When spam casting it is &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_16"&gt;equivalent&lt;/span&gt; to over 80-115&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;ish&lt;/span&gt; mp/5 depending on which rank I am using.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1501429269217425221-3385585616206260353?l=chainheals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/3385585616206260353/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1501429269217425221&amp;postID=3385585616206260353' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/3385585616206260353'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/3385585616206260353'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/2008/07/tier-6-for-me.html' title='Tier 6 for me!'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1501429269217425221.post-7758532329132548970</id><published>2008-07-07T11:26:00.000-07:00</published><updated>2008-07-12T09:03:00.222-07:00</updated><title type='text'>Teron Gorefiend down!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i234.photobucket.com/albums/ee259/ShadowpuckSR/WoWScrnShot_070608_232508.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 320px;" src="http://i234.photobucket.com/albums/ee259/ShadowpuckSR/WoWScrnShot_070608_232508.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Symbiosis is progressing very nicely.  We managed to kill Teron Gorefiend on our 5th attempt ever.  We started in Hyjal and 1 shotted Azgalor and then headed over to BT to take a look at Gorefiend.  Our fearless guild leader inspired us by saying we would not kill him tonight, but it would be good to start learning.  Shows what he knows!  :)  Our first attempt we had him at 25%, so I could already see he was going down that night.&lt;br /&gt;&lt;br /&gt;If your guild is getting ready to attempt him for the first time I recommend you hit up the &lt;a href="http://www.ferox-horde.de/feroxtgs2/"&gt;Teron Gorefiend Simulator&lt;/a&gt; for practice at controlling your constructs.  It was a great help in getting everyone used to the idea.&lt;br /&gt;&lt;br /&gt;The fight is basically a tank and spank and is a race against raid attrition.  As more and more people go down to the debuff you are slowly going to lose more and more DPS.  His damage also slowly grows as the fight goes on.&lt;br /&gt;&lt;br /&gt;Here is the healing setup we used that worked well:&lt;br /&gt;4 healers assigned to the MT at all times.&lt;br /&gt;3 raid healers, with 1 raid healer assigned to float to cleansing or MT duty depending on if a healer gets shadow of death.&lt;br /&gt;1 full time cleanser for the incinerate.  We had our prot pally on this.&lt;br /&gt;&lt;br /&gt;Every wipe on the fight was due to contructs getting into the raid.  If everyone handles their constructs well then he is not too difficult at all.  Funny how random events work.  I practiced the flash game a ton to be ready, and not once in 5 fights did I ever get the debuff.  My only concern with it is the buttons with my Bongos mod, but aside from UI issues I am confident I can handle the constructs without an issue.  I was hoping to get the debuff once to see how my UI reacts, and I created a couple macros on my sidebar just in case I had button problems.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1501429269217425221-7758532329132548970?l=chainheals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/7758532329132548970/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1501429269217425221&amp;postID=7758532329132548970' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/7758532329132548970'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/7758532329132548970'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/2008/07/teron-gorefiend-down.html' title='Teron Gorefiend down!'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1501429269217425221.post-8460810383615130612</id><published>2008-07-03T14:13:00.000-07:00</published><updated>2008-07-03T14:44:25.793-07:00</updated><title type='text'>Badge loot ftw?</title><content type='html'>As most people know, when the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Sunwell&lt;/span&gt; patch came out Blizzard added a metric ton of new badge loot that is crazy good.  As soon as I saw what was coming, I &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;immediately&lt;/span&gt; started running all the heroics and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Karas&lt;/span&gt; I could to stock up.  After my &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;purchases&lt;/span&gt;, let's take a look at my gear now, shall we?&lt;br /&gt;&lt;br /&gt;Head:  &lt;a href="http://www.wowhead.com/?item=33286"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Mojo&lt;/span&gt;-Mender's Mask&lt;/a&gt;&lt;br /&gt;Neck:  &lt;a href="http://www.wowhead.com/?item=34677"&gt;Shattered Sun pendant of Restoration&lt;/a&gt;&lt;br /&gt;Shoulders:  &lt;a href="http://www.wowhead.com/?item=30168"&gt;Cataclysm &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Shoulderguards&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Back:  &lt;a href="http://www.wowhead.com/?item=31329"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Lifegiving&lt;/span&gt; Cloak&lt;/a&gt;&lt;br /&gt;Chest:  &lt;a href="http://www.wowhead.com/?item=34930"&gt;Wave of Life &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Chestguard&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Bracers:  &lt;a href="http://www.wowhead.com/?item=30869"&gt;Howling Wind Bracers&lt;/a&gt;&lt;br /&gt;Gauntlets:  &lt;a href="http://www.wowhead.com/?item=29976"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Worldstorm&lt;/span&gt; Gauntlets&lt;/a&gt;&lt;br /&gt;Belt:  &lt;a href="http://www.wowhead.com/?item=30030"&gt;Girdle of Fallen Stars&lt;/a&gt;&lt;br /&gt;Legs:  &lt;a href="http://www.wowhead.com/?item=34931"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Runed&lt;/span&gt; Scales of Antiquity&lt;/a&gt;&lt;br /&gt;Feet:  &lt;a href="http://www.wowhead.com/?item=33324"&gt;Treads of the Life Path&lt;/a&gt;&lt;br /&gt;Ring:  &lt;a href="http://www.wowhead.com/?item=29920"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Pheonix&lt;/span&gt;-Ring of Rebirth&lt;/a&gt;&lt;br /&gt;Ring:  &lt;a href="http://www.wowhead.com/?item=34890"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Anveena's&lt;/span&gt; Touch&lt;/a&gt;&lt;br /&gt;Trinket:  &lt;a href="http://www.wowhead.com/?item=30619"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;Fel&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;Reaver's&lt;/span&gt; Piston&lt;/a&gt;&lt;br /&gt;Trinket:  &lt;a href="http://www.wowhead.com/?item=35750"&gt;Redeemer's Alchemist Stone&lt;/a&gt;&lt;br /&gt;Weapon:  &lt;a href="http://www.wowhead.com/?item=34896"&gt;Gavel of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;Naaru&lt;/span&gt; Blessings&lt;/a&gt;&lt;br /&gt;Shield:  &lt;a href="http://www.wowhead.com/?item=28754"&gt;Triptych Shield of the Ancients&lt;/a&gt;&lt;br /&gt;Totem:  &lt;a href="http://www.wowhead.com/?item=33505"&gt;Totem of Living Water&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;Ok&lt;/span&gt;, so I am sitting pretty good for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;BT&lt;/span&gt;/&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;Hyjal&lt;/span&gt; thanks to all the badge loot.  I am over 2200 healing with plenty of mp/5.  I can spam chain heal 4 all day if I chain drink super &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;mana&lt;/span&gt; pots.  But the side effect of all of this great badge gear is all the good gear the I would have snatched up in the past just rots.  Most of my upgrades will not be until T6 or &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;Sunwell&lt;/span&gt;.  The only coming big upgrades for my gear will be a new cloak and a new shield.  The cloak is from &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;BT&lt;/span&gt; trash, and the shield will either be off &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;Dragonhawk&lt;/span&gt; or &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;Anetheron&lt;/span&gt;, both of which refuse to drop for me.  I will also take the helm off warlord, but it is only a small upgrade, and the ring off &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;BT&lt;/span&gt; trash.  Things like the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;resto&lt;/span&gt; boots, legs, and chest off the first 3 H&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;yjal&lt;/span&gt; bosses all are just going to an &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;offspec&lt;/span&gt; or to DE since the badge gear is just as good or better, which is a little sad.  I think it is a double-edged sword, as it lets people like myself get quickly caught-up and into T6 guilds, but it also sort of makes the T5 instance gear pretty obsolete and seems to encourage skipping those instances.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1501429269217425221-8460810383615130612?l=chainheals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/8460810383615130612/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1501429269217425221&amp;postID=8460810383615130612' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/8460810383615130612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/8460810383615130612'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/2008/07/badge-loot-ftw.html' title='Badge loot ftw?'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1501429269217425221.post-4343219376543814704</id><published>2008-07-03T13:44:00.000-07:00</published><updated>2008-07-03T14:09:57.977-07:00</updated><title type='text'>Drama, and a new guild</title><content type='html'>After months of not posting I decided to try and pick this blog back up again.  There have been many changes to my &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;WoW&lt;/span&gt; life.  The first is with great sadness I was forced to leave Critical Mass.  &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;Unfortunately&lt;/span&gt;, being the raid leader I knocked over the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;dominoes&lt;/span&gt; that managed to bring down the whole guild.  I think in the end it turned out to be a good thing.&lt;br /&gt;&lt;br /&gt;Over the years with CM, I made &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;a lot&lt;/span&gt; of great friends.  But everyone has their own goals in this game and you really need to belong to a guild that shares those goals.  The core problem that existed in CM was that the guild was split between really casual people and casual/hardcore raiders.  The group that wanted to raid and make progress was constantly having to try and carry the load and it just does not work after awhile.  Having people show up sporadically, and when they do show up not bringing consumables or even able to do their job well caused mounting frustrations within the guild.  Slowly some of the more hardcore raiders would hit their breaking point and leave for greener pastures.&lt;br /&gt;&lt;br /&gt;We had several officers meetings to discuss how to fix the situation, but we could never come to a complete agreement.  Being the raid leader, I felt like my hands were tied to fix the situation, as at least one other officer actively opposed me trying to institute any policies that would even give priority invites to the core raiders.  At that point all the Void &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Reaver&lt;/span&gt; mods were broken in a patch making him no longer free T-5 shoulders.  It seems our more casual group was incapable of looking for the orbs without the mods as a crutch.  After several weeks of futility in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;TK&lt;/span&gt;, our priest officer left in frustration.  That was the breaking point for me, and I moved on as well.  As the core raiders that made a real effort saw what was happening, they all began to abandon ship as well, causing the GM to declare CM was now an alt only guild and kick everyone out that he did not consider a friend.  In the end, all of the people that were important to me kept an alt in CM for old times sake, and we now have a custom chat channel to talk in game.  Also, most of the core group followed myself and the priest officer to our new guild, Symbiosis.  In any one Symbiosis raid there could be 6 or 7 ex-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;CMers&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;On the positive side, I am now far more happy with my raiding time.  I have now declared my &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;resto&lt;/span&gt; shaman as my main, thus the change in this blog.  Symbiosis seems like the perfect guild for me.  They don't put up for long with an &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;under performing&lt;/span&gt; player, but they also maintain a more casual 3-day raid schedule.  We are now 4/5 in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Hyjal&lt;/span&gt; and 3/9 in Black Temple. &lt;br /&gt;&lt;br /&gt;The first couple weeks I felt I was a bit &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;shaky&lt;/span&gt;, but mostly due to a bit of bad luck on some fights and getting used to the new mechanics.  I ended up dying a bunch during &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Vashj&lt;/span&gt;, which was more on the tanks, but I did die several times in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;Hyjal&lt;/span&gt; due to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;noobishness&lt;/span&gt;.  So I was either sitting the bench or flat on my face for the first 2 weeks, which was &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_14"&gt;embarrassing&lt;/span&gt; to me as I always strive to be the best at what I do.  But now I have settled into the guild and believe I have proven myself as a good raider.  I am the only consistent &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;resto&lt;/span&gt; shaman we have, so it pretty much gives me a nice guaranteed raid spot and the pick of any healing mail for minimum &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;DKP&lt;/span&gt;.  I have also started handling healing assignments recently, so me being just a raider did not last long.  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;Haha&lt;/span&gt;.  I am looking forward to staying with this guild long term and am excited about downing new bosses together.  I am especially excited when &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;WotLK&lt;/span&gt; finally arrives to be with a guild that is focused on getting started with the new &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;lvl&lt;/span&gt; 80 raids and progressing from the start!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1501429269217425221-4343219376543814704?l=chainheals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/4343219376543814704/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1501429269217425221&amp;postID=4343219376543814704' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/4343219376543814704'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/4343219376543814704'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/2008/07/drama-and-new-guild.html' title='Drama, and a new guild'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1501429269217425221.post-2820103841213880881</id><published>2008-02-22T08:44:00.000-08:00</published><updated>2008-02-22T08:57:41.126-08:00</updated><title type='text'>Soloarian dies as well</title><content type='html'>&lt;a href="http://www.deaden.net/Solarian.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 320px; CURSOR: hand" alt="" src="http://www.deaden.net/Solarian.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;We got down High Astromancer Solarian twice since my last post. She really is an updated version of the Baron Gheddon fight from MC. If you can run away when you are the bomb, you will win. If you have someone that is not paying attention, the whole raid will go boom. Her bomb hurts a lot more than the Gheddon bomb did, and is almost an automatic death if the raid eats one. Her other abilities are a weak AOE to the raid, which I just chain heal on the shaman. She also constantly throws arcane missles at a random target similar to Shade of Aran on steroids. This is countered by 3 fast healing classes using an assist macro to always get heals on her target.  About every minute she vanishes and a bunch of non-elite AOE mobs charge in.  Just have a pally pick them up and AOE them down.  She then respawns with 2 priests, so kill the priests and have someone on each interrupting the heals before you resume DPS on her.  Repeat until 20%, when she turns into a ginat Voidwalker.  At that point you have won.  She starts hitting like a wuss on a tank and just does an AOE fear which you can stop with fear ward.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Gruul is now dying every week, but tends to bog us down and most of the loot gets passed on. I think we will make that night dedicated to starting in SSC and Gruul will be moved to an off-night quick run. That is the approach I prefer to take anyways, as I feel people are not as motivated once we switch to the second instance. I want us all to be in the SSC mindset going in, and be prepared to learn the fights. We took a few Hydross attempts this week and got him to 60%. It is all in the transistions and as soon as we get that down we will be fine. Seems like his adds are by far the most dangerous part of the fight.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1501429269217425221-2820103841213880881?l=chainheals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/2820103841213880881/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1501429269217425221&amp;postID=2820103841213880881' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/2820103841213880881'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/2820103841213880881'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/2008/02/soloarian-dies-as-well.html' title='Soloarian dies as well'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1501429269217425221.post-2715799427833659214</id><published>2008-01-29T07:55:00.000-08:00</published><updated>2008-01-29T11:20:37.240-08:00</updated><title type='text'>Woot, VR goes down!</title><content type='html'>&lt;a href="http://i208.photobucket.com/albums/bb4/Evolvdnto1/WoWScrnShot_012808_230426.jpg?t=1201583645"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 320px; CURSOR: hand" alt="" src="http://i208.photobucket.com/albums/bb4/Evolvdnto1/WoWScrnShot_012808_230426.jpg?t=1201583645" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;Critical Mass went into TK last night and put Void Reaver on his ass. Took 2 learning attempts, and we came up just short of the enrage timer on the 2nd try. So I went and got my Warlock since healing was not super stressful and that put us over the top with the DPS. We actually killed him right as he enraged and started going around 1 shotting people. There was a lot of screaming on Vent as one of our pallies ended up getting him with his hamer with about 5 people standing. I was holding my breath watching my DoTs tick since I had already died. We got a set of mage shoulders, some pally shoulders for our prot pally, and a DPS cloth head for a shadow priest. Hopefully next week we will get him down first shot and can start looking to another boss. I also think we will start in on some Mag attempts this week depending on how fast we clear Gruuls. Last week it only took us 30 minutes, so if we go in there like that again I definatly plan on us heading to another boss. It's a great feeling to make some progress with a casual and friendly raiding guild!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1501429269217425221-2715799427833659214?l=chainheals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/2715799427833659214/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1501429269217425221&amp;postID=2715799427833659214' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/2715799427833659214'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/2715799427833659214'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/2008/01/woot-vr-goes-down.html' title='Woot, VR goes down!'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1501429269217425221.post-2993053527056086186</id><published>2008-01-25T12:41:00.000-08:00</published><updated>2008-01-25T13:08:54.852-08:00</updated><title type='text'>WoW, a blog from me!</title><content type='html'>Hello to the 3 people that are probably reading this.  I've decided to have a go at entering the exciting world of typing random crap for the Internet to read.  This blog is going to be primarily focused on World of Warcraft, with the occasional posts dedicated to whatever I feel like talking about.&lt;br /&gt;&lt;br /&gt;I am currently an Officer and Raid leader for the guild Critical Mass on the Stormreaver realm.  My main is a lvl 70 Warlock named Ryanoth.  These days, I seem to raid more on my lvl 70 Resto Shaman named Syrinth.  I am also gearing up a lvl 70 Prot Warrior named Mysrinth, and slowly working on a rogue name Mysra who is in her 40s.  I have no idea why I like to name all my characters with a "y" as the second letter, but now it is a theme!  :)&lt;br /&gt;&lt;br /&gt;Critical Mass is mostly a casual raiding guild.  We are working on 25-mans 2 nights a week, and run Kara and ZA groups on off days.  We have Kara and Gruul on farm, and are just stepping into SSC/TK to start learning the place.  Last week was our first attempt on Void Reaver.  I think it will just take a few tries to train people to run from the damn orbs.&lt;br /&gt;&lt;br /&gt;I love my guild in general.  There are some great people in it and I consider many of them friends.  The officer core has been basically stable for a few years now.  Several people even have started having RL get togethers with other guildies.  There is one this weekend I wanted to attend, but unfortunatly I will be in St Louis.&lt;br /&gt;&lt;br /&gt;The downfall of being in a casual raiding guild is the mix of playstyles can conflict.  In a hard-core raiding guild, you can enforce strict requirements and attendance.  That just doesn't work in a laid back guild.  So we have a mix of hard-core raiders, PVP people, and people that are just doing whatever they feel like.  I and most of the officers lean more towards being hard-core raiders.  So it is frustrating when you work in your spare time to gear up by running heroics, crafting items, and farming up consumables, only to have someone in the raid only doing 300 DPS because they don't work on their toon at all outside of raids or is not PVE specced at all.  While I could always go join a hard-core guild, I don't have the time to dedicate 5 nights a week to raiding, and I have far too many friends in CM.  So for now, it is an adventure with trying to balance being open and friendly, but expecting people to bring their A-game to the raids.&lt;br /&gt;&lt;br /&gt;My WoW experience in general is that I have been playing since beta.  I rolled my first Warlock back when they had no talents and were laughed at.  I was a free kill to any horde that wasn't mildly retarded.  I specifically rolled a gnome Warlock just because it was the least played combination in the game at the time.  I remember grouping for instance runs with people having never had a Warlock in their group before.  I ended up becoming very interested in all the game mechanics, and am kind of a theorycraft nerd.  At the time, there were no good Warlock guides out there, so I wrote one that is posted on Gamefaqs.  It is horribly out of date now, but I guess was decent for it's time as I got a lot of email about it and even several offers to write for some web sites.&lt;br /&gt;&lt;br /&gt;In future posts, I will discuss many aspects of day-to-day life in WoW.  I will probably go into depth on each of the classes I play and give my opinions.  Hope someone finds it informative.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1501429269217425221-2993053527056086186?l=chainheals.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chainheals.blogspot.com/feeds/2993053527056086186/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1501429269217425221&amp;postID=2993053527056086186' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/2993053527056086186'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1501429269217425221/posts/default/2993053527056086186'/><link rel='alternate' type='text/html' href='http://chainheals.blogspot.com/2008/01/wow-blog-from-me.html' title='WoW, a blog from me!'/><author><name>Syrinth</name><uri>http://www.blogger.com/profile/08032093600870075019</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
