Friday, August 8, 2008

Punishing your raiders?

On the verge of getting down Archimonde now. We had one magical attempt where everything seemed to come together until the very end. We had a warlock get seperated at around 18% or so and get feared into a fire to die. While it was a frustrating way to wipe, I am hoping it got us over the mental hump.

So what was different last night? For the first time, we started to hold people accountable for their actions. We put in a -10 DKP penalty for failing to use their tear and cratering. We also put in a policy where if you were the first to die twice, you got benched. We only had a couple people crater, and they never did it twice. It definatly seemed to get everyone focused and in the mindset of survival rather than owning the DPS meters. I am never a fan of punishing people, but sometimes you need to do something to shake them up and make them really pay attention.

No comments: