On the verge of getting down Archimonde now. We had one magical attempt where everything seemed to come together until the very end. We had a warlock get seperated at around 18% or so and get feared into a fire to die. While it was a frustrating way to wipe, I am hoping it got us over the mental hump.
So what was different last night? For the first time, we started to hold people accountable for their actions. We put in a -10 DKP penalty for failing to use their tear and cratering. We also put in a policy where if you were the first to die twice, you got benched. We only had a couple people crater, and they never did it twice. It definatly seemed to get everyone focused and in the mindset of survival rather than owning the DPS meters. I am never a fan of punishing people, but sometimes you need to do something to shake them up and make them really pay attention.
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